

Which direction you choose to take your character within its class is entirely up to you and adds greater depth to the game.

This means that you can concentrate on one or two particular trees (which is what we recommend) or you can spread your points out evenly. Your player only gets one skill point when they level up and you can spend your points however you see fit.

There are now four character classes, each with thee skill trees to work through. The class character system is expanded quite a bit from the first game. In this way, loot provides an entire fun economy above and beyond the main and side quests. Beyond that loot can be traded in the multiplayer modes and gambled. The easiest way to start finding loot is murdering everything that moves in each dungeon you come across. These are the only guaranteed items you will receive for beating a quest. Red items are ultra rare and have the best abilities.Green items are enchanted and are fairly common.White items are normal items without enhancement.There are six categories for loot, each color-coded as follows: The free stuff that falls off bosses, hides in chests, allows you to beat quests, and generally mystifies with magic rarity. If there's a facet of the RPG universe that challenges the importance of XP and leveling appropriately, it's loot.
